Top-notch VR action without needing a high-end computer
The Rift may be a monster of a VR headset, offering an immersive experience like we've never seen before, but it also needs a monster PC to power it too - you'll need an Nvidia GTX 970 or AMD R9 290 graphics card equivalent or greater, and at least 8GB of RAM, among other specs, and it's a whole lot of money to spend if you don't already have a high-end PC. It would be great to see Apple take the technology more mass market, with a VR headset that works alongside your phone or tablet, rather than having to splash out on a new iMac or MacBook Pro. Better yet, it’d be great to see Apple ditch the need for phones, tablets and computers altogether. After all, it already develops operating systems for all its current gadgets, so we could potentially see a stand-alone VR headset complete with its own app store - who wouldn’t want that?
Battery life
The chances are you'll never take a VR headset out of the house (we hope not, anyway, as it's certainly not a good look...), but that doesn't mean companies can completely ignore things like battery life. After all, you don't want to give up halfway through your game because your headset has run out of juice, nor trip over wires running across your living room. It's an area where the Microsoft HoloLens may have stumbled, offering just over two hours of run time when you crank up the power, and it's a feature that we'd love to see Apple improve upon. With a lot more time before before it's likely to appear - if it ever does - at least Cupertino has plenty of time to improve upon the mistakes made by the likes of Microsoft and Oculus.
Compatibility with other gadgets
If Apple does make a VR headset, with the likes of designer Jony Ive on the team the chances are it'll be a stunning bit of kit - just look at the company's other gadgets. That will make it desirable, and we can imagine plenty of people wanting one, but the chances are that just like the Apple Watch, you'll also need to own other Apple devices if you want to actually use it. Sure, we can't blame Apple for wanting to restrict the gadgets its devices work with - after all, other companies like Samsung do similar with their tech - but that doesn't stop us from wanting to use an Apple VR headset with a regular PC, for example.
Apple's minimalist design
At this precise moment, there are few gadgets that we want more than an Oculus Rift, but despite how cool the concept is, there's no doubting the fact the Rift's exterior design is lacking when it comes to that unexplainable wow-factor. The slicker HoloLens looks a whole lot smarter, but it's still pretty plasticky, and if we're spending hundreds of pounds it doesn't seem too much to expect a premium build that goes with it. For a bit of tech that potentially sits on your head for hours, we can't imagine Apple using its fabled anodised aluminium finish - but it'd be great to see other, lighter, materials used instead - carbon fibre, anybody?
A game-changing interface
Apple has proved time and time again that it's the master when it comes to designing interfaces, with gadgets like the iPod and iPhone changing the way we interact with our devices. With VR headsets the new kids on the block, there's no real standard for controlling them yet, so with a fresh slate it'll be interesting to see what Apple comes up with. Gesture controls would be nice...
Writer - Liam McClelland | @Liamicy